Archive for October, 2008

Dear Douglas

Tuesday, October 28th, 2008

Dear Doug,

It was nice to have you crash at our place the other night. Staying up late watching Dr. Horrible’s Sing Along Blog, The Legend of Neil, and Father Ted.

But I want you to know, Bacon saw the note you left in the bathroom.

Later I found Bacon lying on the bed, begging me to eat it.

You really hurt it, Doug. But you’ve made your choice.

(Unless Cheese is French and into threesomes, cause Bacon might be into that.)

~Matt Booker

Ironhide – Proof Posture

Monday, October 27th, 2008

In Step 3 of my Custom Classics Ironhide mod fix guide, I talked about proper posture and how that’s where other Classics Ironhide mods fall short. Fixing only part of the problem doesn’t work if it still leaves Ironhide with posture so bad he’s leaning back like a drunk or his knees are bent the wrong way.

If you followed my guide your Ironhide should be standing up properly.

But some of you still might not be convinced. So here’s the result of my Custom Classics Ironhide mod fix guide, showing off that Ironhide can look up and stand  properly at the same time.

 

 

~Matt Booker

Ironhide Week Part 7

Sunday, October 26th, 2008

“Hmm. Haven’t seen this’n yet.”

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Ironhide Week Part 6

Saturday, October 25th, 2008

Step 5 – Ball Joint Head

Ironhide deserves more than just a swivel joint for neck articulation. He’s a bot you can look up to, but that doesn’t mean he should be always looking down.

But do you have the balls to joint his head?
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Ironhide Week Part 5

Friday, October 24th, 2008

Step 4- Proper Posture

Even with all the backpack fixes, Ironhide’s head is still looking down. No amount of internal carving is going to fix that.

But there are solutions. And I’ll even show you mine!
(And it still involves no cutting on the crotch\middle piece.)
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Ironhide Week Part 4

Thursday, October 23rd, 2008

Step 3 – Second Backpack Fix

The second backpack mod is the natural conclusion to the first. Now that the wheels can even attempt fitting into the backpack, we need to make them fit.

Shocking, I know.
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Ironhide Week Part 3

Wednesday, October 22nd, 2008

Step 2 – First Backpack Fix

This first backpack fix is the most necessary out of all the mods to be found in this guide. The other mods don’t even matter unless you do this one. It’s also the most obvious of the bunch, and most people probably stopped here and figured ‘good enough.’

Not so fast, dear reader. That line of thinking is a slippery slope. Once you stop demanding the best of yourself, bit by bit it builds up until you are made of fail. Once that happens, it’s only a matter of time before you think The Tim and Eric Awful Awesome show is funny, and we all know what happens after that…

The moar you know!
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Ironhide Week Part 2

Tuesday, October 21st, 2008

Step 1 – DO NOT Cut a hole in the box crotch.

It is said that one should always look before a leap. The same is true for modding, and not just because of sharpened objects in close proximity to fleshy bits. In fact, I usually take a day or so just thinking of how to fix the toy before I actually do the fix.

Such was not the case this time.
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Ironhide Week Part 1

Monday, October 20th, 2008

Does your Universe Ironhide have problems?

Blue face? Droopy, depressed, or just plain Cullen sullen expression?

Can he even see up to aim at those pesky deceptijet seekers?

“Hey! Now hold on, yer makin mah circuits sizzle!”
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How to Hold a Razorblade

Sunday, October 19th, 2008

Please skip this post. Just go buy an X-acto knife, a box cutter, or something with a handle. I’m not responsible for any digital dissections caused by my example.

Still there?

Okay, so here’s the AWESOME way to cut plastic.
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