Animated Blitzwing – Cannon Mod and More Part 6


Step 5: Get Good Helmet

No. Bad Sunstreaker. Not a joke for you.


Is it hard or nigh impossible to turn your Blitzwing’s faces with the dial on the back of his helmet? Does his head sit kind of cockeyed, and why doesn’t that make me feel dirty when ‘hinge hole’ does? Does his helmet angle awkward, or not sit flush with his fuselage in jet mode?

Well, then this step is for you.

Blitzwing’s head consists of a rotating center post with a separately rotating ring that has the three faces attached to it (the ring is the ‘dial’ normally used to turn the faces), and his helmet.

The helmet is supposed to remain in the same position as the center post, and both pieces should only rotate together. The people at HasTak thought that the friction between the rubbery material of the helmet and the plastic on the top of the post would be enough to accomplish this.

They were, in fact, wrong.

Shocking, I know.

There seems like an attempt was made to help out the situation, or at least maybe a marker of the front and back positions, as there are two haphazard notches on the top of the center post on mine. They mostly match up with where the pole needs to be, but I don’t know if every Blitzwing has them or if this was just factory chipping or something.

That does bring me to my next point, though. There is a correct position for the pole to be in relation to the helmet.

The center post is actually off center a bit, and if positioned incorrectly this can cause his faces not to turn or even his head to tilt to one side.

It’s much easier to see this when the helmet is off.

Look closely where I’ve circled in the picture. That’s actually the offset center post sticking out behind his neck.

Here’s an illustration, in case any of this is getting confusing.

As you can see, the metal pin is not centered on the main base, and the center post that forms the main part of Blitzwing’s head is not centered on the pin! This means that when the center post is rotated to the position shown above (and circled in the above non-diagram picture), there’s a part that hangs over the back of the base. When rotated around the other way, there is no overhang.

You’ll have to play around a bit with this one, and work out the best position with the post either sticking out in the back or towards the front. Like I said, at the top of mine’s center post there was a notch in the front and a notch in the back. I’m still not sure if that was random or not.

You can vaguely make it out in the first picture. See how the shiny bits in the front have a gap between them? That’s the notch. There was even less of one in the back.

I don’t have any clearer pictures, but I do have comparison shots of how it should and shouldn’t be.

First, the shouldn’t!

With the center post aligned incorrectly there is often a gap between his helmet and his fuselage. These pictures were taken by positioning the exact opposite of how it should be, so the maximum gap width is shown.

When properly aligned (Which, if I remember correctly, has the protruding edge at the back when he is in bot mode. This is shown in the circled area of the first picture in this step.) there should be no gap in plane mode. It might be a little off, but it’s the best position you can get with his helmet.

Thankfully, the metal part at the top and the center post both turn together, so you can easily dab some glue at the top and even a little around the edges with no worries. Just be careful not to get any on the ring of faces, then place the helmet on and let it sit for a bit. If you’re worried about the faces, feel free to spin them for a few minutes as the glue begins to set.

Come back tomorrow to read the last entry in the guide and learn about a second wing mod!

~Matt Booker

Leave a Reply