Those of you that have Skids know that he’s almost worse than HA Sideswipe when it comes to kibble. Some of you might even say he is worse, but I’d argue that Skids is more forgivable because he’s not meant to be a graceful deceptikilling acroswordman. He’s short, squat, and kibbly.
That being said, he shouldn’t be THAT kibbly. He’s got quite a bit going for him in regards to being the better of the deluxe figure, but kibble isn’t one of them.
Sure, I really like the way they did the kibble on his lower legs, the moving jaw is great, and that tophat is just dapper.
But from any kind of side view? He’s a hollow ball with arms and legs.
Okay, so maybe that’s overstating it a bit, but look at this.
You know, I’ve heard people say they didn’t want to have ugly seams on Sideswipe’s alt mode, and that’s why his HA figure has MOST OF A WHOLE CAR on his back, but Skids’s alt mode has a joint across the roof. Is his car not sexy enough to warrant such attention, or does the real thing have that?
I think the reason his alt mode doesn’t compact more is not for teh akuracy, but for teh gimmick.
His kibble doesn’t sit up so close to him because there has to be room in his back for two humans to stand.
So they can man a gatling gun that, since he’s a robot, is integrated into him.
So wait… He has a gatling gun that’s attached to him, and a gun on his arm… Not a gun that he holds, mind you, but weapons that are integrated into him.
And the humans operate them?
Isn’t that kind of like mounting a cat to your arm and saying, “Here, you control what this hand types.”
If I start writing kitty pidgin about cheezburgers, you’ll know what happened.
Unlike Sideswipe, there’s some easy ways to dehumanize Skids. The next two posts are easy and not exactly necessary, but today’s post is a must for all HA Skids owners that want to improve his kibble situation.
(The post after the next two should be a nearly necessary one too.)
Here we go!
Step 1, De-junk the trunk.
This could have been a mod guide all on its own, so I’ve put it into substeps to make things easier.
Substep 1 – Raise the roof.
This substep can actually be optional, but it’s much easier to do the mod if you get out your screwdriver first!
First you’ll want to unscrew the roof from Skids. You’ll have to do this in bot mode, and there’s a total of four screws in the T shaped piece that’s holding it on. The top three screws in the T are easy, but the bottom point of the T has a an additional layer to deal with – the windshield.
Here’s the layout.
T piece (attached to the human stand inside Skids)
Because the T piece goes up into the windshield piece, and the windshield is also attached to the roof\rear of the car, you’ve got to get the screw out first, then the windshield, and then the T piece will separate from the roof.
Getting the windshield off can be a bit tricky. It has two posts that attach it to the roof\rear of the car, and it should raise up off of those, but the ‘back glass’ area needs to be popped out of the frame first.
Here’s a picture!
Once you’ve got the roof detached, we can easily get to the parts that we need to cut.
Yes. This mod has you cut some plastic away from the figure. I shouldn’t have to point this out, but sometimes people complain. As always, this guide is written for people of all skill levels, and is trying to encourage you not to be scared about modding things. I figure out how to improve it and not break it so you can cut with confidence! :D
And really, if you’re going to pay this much for a figure, wouldn’t you want to fix it so it doesn’t suck?
(And the whole, “But I shouldn’t have to!” argument doesn’t count because it’s a moot point. It’s there, fix it and enjoy it or put up with it \ don’t buy it.)
Substep 2 – Cutting Corners
More specifically, cutting one corner in particular.
The roof is divided into two sections, the back end and the front end (where the hood \ bumper is attached). The joint that connects them is a pair of pin hinges with a swivel at one end.
The dark gray piece that attaches the two hinge joints is the piece we’re going to be cutting on. Don’t worry, it’s thick and sturdy and this doesn’t affect stability or durability!
On the hinge joint attached to the back end of the roof, the gray piece has a squared off end to keep it from rotating all the way around. Cut that off.
I just took a pair of flush cutters and snipped it off. Ironically, the cut itself doesn’t have to be flush, but you want enough of the squared corner chopped off at the otherwise rounded joint can rotate further.
Here’s a picture to illustrate, with the part to be cut off in red.
That should let the joint do a full 180 and flip completely over. Almost.
That bring us to the next substep.
Substep 3 – Cut the Ridge
There’s one other ridge on that middle joint that’s causing it not to rotate completely around to sit flush against the back end roof of the car. That’s easy enough to fix, so just take those flush cutters and trim it down.
You don’t have to cut it completely off, but enough that it ‘s out of the way.
Just one more cut to make so far!
Substep 4 – Unhook the Bumper
And by unhook, I mean cut off the hook.
That hook on the underside of the bumper used to attach the top half of the top of the car to the bottom of the back of the top of the car, but now it’s not needed and it actually going to get in the way of the next substep.
It doesn’t have to be anything fancy, so just take your trusty flush cutters and cut the hook off. If you want to get all pretty you could take a razorblade or some sandpaper and clean up the spot where the hook used to be, but the main thing is getting it off and out of the way.
No picture for this part, but really, do you need it? There’s only one hook on the thing, and it’s below the bumper. If you don’t know where it is then you probably don’t own HA Skids.
Substep 5 – New Transformation
Here’s where the substeps come together into the first full step of my Human Alliance Mod Fix Guide.
After you have put Skids back together, arrange the kibble the way you would have previously for transformation.
There’s no hook so you can’t latch the front bumper onto the back bumper, but instead of that you’re going to flip that whole half of the kibble (front bumper, hood, and windshield \ front of roof) up and around to rest right where the humans would’ve stood.
Angle the bottom of the kibble (the rear of the car) away from the legs as far as you can (you will get more range out of the legs this way than if the bottom of the car were sitting flush against the top of his hips), and make sure the dark gray piece we modded is now sitting flush the way I described it should.
Here’s a picture to illustrate that point.
After that, fold down the hood and the bumper so where the hook used to be is now up against the top of the back of the roof. You can do what you want with the black bars, but I usually have them sticking out at an angle.
In the above picture you can see what I mean about the front bumper sitting flush without the hook on it. The black bars were down against the back half of the roof to let the camera take a picture of the circled area.
This cleans up the back kibble considerably, and I like the effect of the windshield peeking up above his shoulders. And, should you ever want Skids to
Erm. Lets try this again, should you can feed me cheezburger nao plz.
*detaches cat from arm*
*several bandaids later…*
I figured that wasn’t going to work out well. But if you should still want that line of thinking, you can convert Skids back to his mobile hoomin gun mode by transforming the kibble the way the instructions would have you do it. If you’re that keen on it, you can even not cut off that hook, but the front bumper won’t sit as flush as it should in the modded transformation.
And now, on with the pictures!
Don’t like the doors sticking up? Don’t worry, there’s a fix for that too.
Come back tomorrow for Part 2 of my ROTF Human Alliance Skids Mod Fix Custom Guide!