Way back when I first got Animated Arcee, I did a The MOAR You Know post about her, but didn’t mention the mod I did for her leg.
The lower part of Arcee’s right leg just wouldn’t close up at the knee for bot mode. The left was fine, but there was too much plastic on the right one.
Originally I was waiting to see if other people were reporting the problem, and I posted a very quick guide on the feedback thread on tfw2005 for it. It’s probably still an excess plastic variance issue, but quite a few people have complained about it.
For instance, Luke’s Arcee had an issue at first, but after he pushed a little harder it worked fine after that. On my Arcee there was too much plastic to the point that forcing it either wouldn’t work or might have broken something.
But as the feedback thread on tfw2005 still has people complaining about it, it looks like the issue is there even with the running change for Arcee’s plastic color.
So if you happen to have an Arcee and it has this problem, here’s a quick guide on how to fix it.
If one of your Arcee’s calves won’t fit into place in bot mode, it’s because the tab has extra plastic. Both holes are the same, but one tab has extra plastic on the top. This doesn’t seem to affect all Arcees, so it’s probably just a molding issue.
The fix is very simple, and you don’t have to carve out a bigger hole or anything drastic. Just take a sharp blade and press it down the top of the tab towards the base, shaving off a thin layer from the top. Do this a few times, going slow about it, until the calve locks in snugly just below and behind the knee.
This does not affect alt mode. The reason is that the bottom of the peg, not the top, is what provides friction against the other tab in order to lock it into place.
That picture was taken after the tab had been trimmed.
This problem only affects Arcee’s right leg. The left leg has much more space on top of the tab because it is lower down to allow it to lock onto the other leg’s tab in alt mode.