Posts Tagged ‘Human Alliance’

Better Transformation – Human Alliance Leadfoot

Monday, October 17th, 2011

Human Alliance Leadfoot is one of the best Human Alliance figures.

Yes. Really.

What’s that? You’ve heard a lot of people hate the figure and think it’s terrible? Or you’re one of those people?

WELL SCREW YOU THEN! Well perhaps there are some things you haven’t considered.

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Human Alliance Barricade Hip Mod

Tuesday, May 4th, 2010

And a response to Yo Go Re’s review over at OAFE.net.

You know, coming up with a fix for a problem that a transformer has is a fun thing for me. If something really bugs me about a toy, even if it’s a small thing, that annoyance grows disproportionately until I grab a sharp thing and have at it till it’s fixed.

It’s like a good version of emo.

Or if Jerry Seinfeld was a psychopath.

(Did I just do a ‘Seinfeld stops dating women because of little things’ joke? Man, I really don’t like that show but somehow I’ve seen more episodes than I’d care to…)

(Was that a subtle way of explaining the above joke? Yes, with my shame exposed as bonus.)

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The MOAR You Know – ROTF Spoons

Friday, April 16th, 2010

New! From HasTak!

It’s Human Alliance Spoons!

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Dehumanizing Alliance Skids, Part 6

Monday, October 19th, 2009

So far we’ve taken Human Alliance Skids and fixed his back kibble, fixed the kibble on his right arm, and added a cannon to his left arm. Personally, I would’ve left it there, but the amount of people searching for HA Skids Door Fix or Human Alliance Door Mod is pretty decent, and I’ve had a few people ask me if I was going to fix the wings.

I happen to really like the look of the door wings, even if it’s not movie accurate.

However, I went ahead and modded my HA Skids to have fold away doors. It’s still pretty easy to do, and I’ve got step by step instructions with plenty of pictures. So continue reading for the last step in this Human Alliance Skids Mod Fix guide!

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Dehumanizing Alliance Skids, Part 5

Friday, October 16th, 2009

So yesterday’s post was easy… Just a couple of cuts and suddenly you’ve got a better looking right arm on your HA Skids. Today’s step is a little more involved, and may take a few hours to complete, but most of that is waiting!

You’ll see soon enough.

Human Alliance Skids Mod Fix Guide GO!

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Dehumanizing Alliance Skids, Part 4

Thursday, October 15th, 2009

Today’s next step in my Human Alliance Skids Mod Fix Guide is quick and easy, but here’s where some of you may choose not to do a step.

I think the previous step improves HA Skids so much, that fixing his backpack kibble is pretty much a necessity for a badass Skids. But if you didn’t like his decreased Human Alliance functionality, you’re really not going to like today’s step.

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Dehumanizing Alliance Skids, Part 3

Wednesday, October 14th, 2009

Alright! As per the usual guide here on MattBooker.info, the actual modding content starts showing up around the third part.  You’ve endured the high brow babble of a British sophisticate and round man around town, Human Alliance Skids, and maybe even laughed at the ranty banter as he back and forthed with his deviant deluxe cousins as they proved a point or two about racial stereotypes and the modern movie goer.

As a kind reward, here’s the bulk of this week’s mod done all in one post.

ROTF Human Alliance Skids Mod Fix Guide GO!

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Dehumanizing Alliance Skids, Part 2

Tuesday, October 13th, 2009

Step 1, Put your stereotype in the box.

“Oh no he dih’int!

“He done did!”

“I say, wot, were you expecting some spotted dick joke? I can assure you lads I’m quite above that sort of tomfoolery.”

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Dehumanizing Alliance Skids, Part 1

Monday, October 12th, 2009

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“Hello old chaps. Good to be out of that box, eh?”

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